Build a Bet
1. General Terms & Conditions
1.1 Build a Bet is only available on selected sports, and customers can only place bets on this before the event starts. Build a Bet is not available In-Play.
1.2 Build a Bet’s are not eligible for Cash Out or Edit My Bet.
1.3 A Build a Bet can include a minimum of two picks and a maximum of 10 picks from a single match.
1.4 If a pick within a Build a Bet is cancelled, then the entire Build a Bet will be cancelled. For example, if your Goalscorer pick does not take part in the game the entire bet will be cancelled, regardless of the outcome of the other selections.
1.5 bwin.gr will not be responsible if the Build a Bet feature is not available for technical reasons.
1.6 bwin.gr reserves the right to reverse the settlement of a Build a Bet if any of the picks have been settled incorrectly.1
1.7 bwin.gr reserves the right to reverse settlement or cancel any open Build a Bet at any time.
1.8 bwin.gr reserves the right to remove the Bet Builder feature for any customer or group of customers where it has reasonable grounds to believe that the customer or group of customers is misusing the feature.
1.9 The maximum stake that can be placed on a Build a Bet is 750 EUR, or the current equivalent in other currencies.
1.10 Any reference to ‘bet’ refers to the entire contents of a Build A Bet betslip. Any reference to a ‘selection’ is in reference to one selection within the related bet. A Build A Bet is the aggregate bet comprised of all constituent selections.
1.11 For any obvious pricing errors, we reserve the right to cancel/void any bets placed at that wrong price. We also reserve the right to cancel/void any bets on events where the venue is changed after the publication of odds.
2. Football Betting Rules
2.1 All Football markets will be settled based on official results supplied by Opta.
2.2 Build a Bet bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. For all bets containing such wording, the remaining selections in the bet will be settled on the match (90 minutes plus injury time) result, unless stated otherwise. Match officials determine whether the full 90 minutes and injury time is to be played or has been played, all bets are active unless the match is deemed as abandoned.
2.3 Please refer to Football Bet Type Settlement Rules section for period related player selections.
2.4 For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.
2.5 If a match is abandoned, any selections where the outcome has already been decided e.g. half-time result or first team to score will stand. All other selections will be made void regardless of the score-line at the time of abandonment. Abandoned matches will be deemed to be matches which do not reach their natural conclusion by midnight local time. Matches where a referee removes the players from the field of play for a temporary period, but resumes the remaining minutes of play by midnight local time, will not be deemed as abandoned.
2.6 All markets will be settled on the result of the match on the day that it is played and completed. Any results that are changed retrospectively, for example: dubious goals panel reviews, results reversed for ineligible players, will not alter the settlement of the market.
2.7 Any event where the kick-off date/time has been altered well in advance (e.g. to accommodate live TV or to ease fixture congestion) will not be classed as postponed.
2.8 For matches played at a neutral venue, all bets will still count regardless of the order the teams are listed and whether we have indicated it is as being played at a neutral venue (except in the situation of an obvious pricing error, please refer to 1.13).
2.9 For all player based markets, if the player does not start all bets will be void unless the market is any goalscorer market (e.g. Anytime, First, Last, Hat-trick etc) where bets stand if a player takes place in the match at all (starts or comes on as a substitute).
3. Football Bet Type Settlement Rules
3.1 Who will win? - You're betting on: the result of the match, e.g. Team A, Draw or Team B
3.2 Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match
- In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner.
- Please refer to Football Bet Type Settlement Rules section for period related player selections.
- Own goals do not count
3.3 Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card
- If the player does not play, bets taken on the player will be void.
- Only cards shown to players currently on the pitch will count. (i.e. cards shown to managers, players on the bench or after the game do not count.)
3.4 How many corners? - You're betting on: whether the total number of corners will be above or below the numbers quoted
- Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner
- Corners that are indicated as given but subsequently not taken will not count
- Extra-time does not count towards the total
3.5 How many booking points? - You're betting on: whether the total number of booking points is above or below the stated total
- Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
- Extra-time does not count nor do cards shown after the final whistle count towards the total.
- Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
3.6 Will both teams score? - You're betting on: whether both teams will score at least one goal each
3.7 What will the score be? - You're betting on: what the score of the match will be
3.8 How many goals? - You're betting on: how many goals will be scored
- Whether the total number of goals in the match will be above or below the stated total.
- How many goals exactly will be scored in the match, e.g. No Goals, Exactly 1 Goal etc.
3.9 What else will happen? - You're betting on: whether a nominated match event will occur during the match (within 90 minutes plus injury time, Extra-Time and/or Penalties do not count), including:
- Penalty awarded - Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
- Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
- Penalty scored - Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
- 2+ penalties awarded - Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
- 2+ penalties scored - Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
- Free-kick goal - Whether a free kick will be scored. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
- Header goal - Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
- Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area). Own goals are excluded, any other method of goal scored from outside of the penalty area will count, including free kicks.
- Own goal - Whether an own goal will be scored.
- Sending off - Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
- Woodwork - Whether the woodwork is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit. If the ball is deflected off of a player , another object, or another part of the goal, and then touches the post or crossbar, it is NOT classified as a woodwork hit.
- Go to extra time – Whether the match will go to extra-time after the 90 minutes, in applicable matches where extra-time can be played.
- Go to penalties – Whether the match will go to penalties in applicable matches where this can happen. In all other scenarios other than when this is achieved, the selection would be a losing one.
3.10 How many team goals? - You're betting on: how many goals a nominated team will score including:
- How many team goals - Whether the total number of team goals in the match will be above or below the stated total.
- How many goals exactly the nominated team will score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals are included).
3.11 How many goals will a team win by? - You're betting on: by what margin a nominated team will
3.12 How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams is above or below the stated total.
- Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points.
- Neither cards shown after the final whistle nor cards shown in extra-time count towards the total.
- Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
3.13 How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted.
- Only corners that are taken will count.Corners that are indicated as given but subsequently not taken will not count. If a corner is re-taken, it will only count as one corner. Extra-time does not count towards the total.
3.14 What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team, including:
- Team penalty taken - Whether a penalty will be taken over by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.
- Team penalty missed - Whether a penalty will be missed by your nominated team. This is any penalty taken that does not result in a goal from that kick by the nominated team. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
- Team penalty scored - Whether a penalty will be scored by your nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.
- Team 2+ penalties awarded - Whether two, or more, penalties will be taken by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
- Team 2+ penalties scored - Whether two, or more, penalties will be scored by your nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.
- Team free-kick goal - Whether a free kick will be scored by your nominated team. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.
- Team header goal - Whether a header will be scored by your nominated team. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
- Team outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by your nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.
- Team sending off - Whether a player, for your nominated team only, is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or automatically resulting from 2 yellow cards.
- Team clean sheet - Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc. would be winning selections.
- First team to score – Which team will score the first goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
- Last team to score - Which team will score the last goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
- First corner – Which team will be awarded and subsequently take the first corner. If no corners are awarded in the specified period, this would be a losing selection.
- Last corner – Which team will be awarded and subsequently take the last corner of the match. If no corners are awarded in the specified period, this would be a losing selection.
- Most corners – Which team will take the most corners in the match. If the match corner count is level at full-time, the selection will be a losing one. Your nominated team needs to get more than the opponents for this to be a winning selection.
- First card - Which team will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
- Last card - Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
- Most booking points – Which team will receive the most booking points in the match. If no booking points are awarded (no cards shown) in the match, this will be resulted as a loser. Your nominated team must receive more booking points than the opponent for this to be a winning selection.
- Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 35 booking points.
- Most cards - Which team will receive the most cards in the match. If no cards are shown in the match, this will be resulted as a loser. Your nominated team must receive more cards than the opponent for this to be a winning selection.
- Yellow Card = 1 card & Red Card = 2 cards. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 3 cards. The maximum cards one player can receive is 3. A straight red card equates to 2 cards.
3.15 Which player will score first/last? - You're betting on: which player will score the first/last goal.
- Bets will be settled according to which player scores the first/last goal for their own team during the match.
- Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is a loser.
- In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.
- In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.
- If no goal is scored in the match, or only own goals have been scored in the match, any selections on a player to score first or last will be resulted as losing selections, if they have participated in the relevant time-frame as stated in the above two points.
3.16 How many player goals? - You're betting on: whether the nominated player will score 1+/2+ or 3+ goals in the match (own goals are excluded).
3.17 How will a player score? - You're betting on: the method of how a nominated player will score, with the following options available (own goals are excluded):
- Header – the nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not.
- Free Kick - the nominated player scores a direct free kick for his own team
- Outside of the box – the nominated player scores from outside the 18 yard penalty area for his own team
- Penalty – the nominated player scores a penalty for his own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty.
3.18 Who will get carded or sent off? - You're betting on (for the carded element): whether a nominated player will receive a yellow or red card.
- You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
- Cards shown before kickoff, during the half time interval or after full time will not count.
- Cards shown to players or officials who do not constitute active on-field players do not count.
- First player carded – Which player will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, these selections will be losing selections.
- First team player carded – Which player will be awarded the first card, yellow or red, for their team only in the match. If no cards are awarded in the specified period, these selections will be losing selections.
3.19 How many cards?- You are betting on whether total number of cards is above, below or exactly the stated total. Extra-time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
- Yellow Card = 1 & Red Card = 2. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. For example, a player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A player receiving two yellows and consequently a red card receives 3 cards for settlement purposes, also. A straight red on its own counts as 2 cards for settlement purposes.
3.20 What is the double chance? - You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with Team A winning, or a draw in order to be a winning selection.
3.21 Who will be ahead at half-time/full-time? - You are betting on the result of the match at half-time and at full-time, both need to be correct in order to be a winning selection.
3.22 How many team cards? - You are betting on the number of cards for the nominated team during the match. Only cards shown to players on the pitch during active periods of the match will count, cards shown to managers or substitutes do not count.
- Only one yellow card will count for a second bookable offence. Two yellows that consequently lead to a red card will count as three cards total. The same applies for a yellow card followed by a straight red card. The maximum card count one player can be issued with is three.
- Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count.
3.23 How will a team win? - You are betting on different markets relating to how a team will win, including:
- Winning margin - By what margin the nominated team will win by.
- Win to nil - Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.
- Win from behind - Whether the nominated team wins the match (or specified period) from behind
- Win in extra-time - Whether your nominated team wins the tie in extra-time. To be a winning selection your team must win the extra-time period (2 x 15 minutes plus injury time unless otherwise stated). If the match does not go to extra-time this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply
- Win on penalties - Whether your nominated team wins the tie after penalties. Bets are settled only on fixtures that go to penalties. If the match does not go to penalties this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply.
- Qualify - Whether your nominated team qualifies to the next round of the next round of fixtures in the specified tournament/cup/league. If a fixture is postponed normal postponed match rules apply. If a fixture is abandoned normal abandoned match rules apply. In the event of a forfeit or bye for either team, please refer to the postponed rules (2.7). [i] Match refers to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and/or Penalties. Match officials determine whether the full 90 minutes and injury time has been played. [i] Active (in a match context) refers to periods of play within the match. Before the official start of the match, after the whistle for half-time up until the official start of the second half, and after the final whistle will not count as active periods. Active in reference to a player refers to a player on the pitch during the relevant periods of play within the match.
4. Football Bet Period Rules
4.1 All below periods (4.2-4.7) are periods that can be taken with markets (3.1-3.23). For example, a bet containing: 90 mins (4.2) period with Who will win? (3.1), you are betting on the result over the entirety of the match (90 mins plus injury time).
4.2 90 mins – This refers to the entirety of the match. All bets involving 90 min selections apply to 90 minutes plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.
4.3 1st 10 mins – This refers to the first 10 minutes of the match (00:00 and 09:59). For example, a corner awarded in this period but not taken until after 10:00 will not count. Any event that occurs 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.
4.4 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.
4.5 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.
4.6 Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half or within only one of the halves this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
- For any ‘each half’ period player related bets, if the player is to participate in any part of the first half then this selection will stand. If they are not to participate in the first half, then this selection will be voided.
4.7 Either half – This refers to an event happening in one, or both halves of the match. If the chosen event doesn’t happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
- For any player related bets in relation with ‘either half’, if the player participates at any point in the match then this selection will stand. For example, for a player to score either half, if they score in the first half but do not play in the second half, this will be a winning selection. If they are not to participate in the match at all then this selection will be voided.
5. Football Stats Definitions
5.1 Shots (Match, Team & Player)
Classified as an intentional and clear attempt at the oppositions goal. This includes all shots on target, shots off target & blocked shots. For all player based markets if the player does not start all bets will be void unless the market is any goalscorer market (e.g. Anytime, First, Last, Hat-trick etc) where bets stand if a player take place in the match at all (starts or comes on as a substitute).
5.2 Shots on target (Match, Team & Player)
An intentional attempt at the oppositions goal that either:
- Goes into the net and results in a goal
- Is a clear attempt to score, that would have otherwise gone into the net, but was saved by the goalkeeper
- Is a clear attempt to score, that would have otherwise gone into the net, but was stopped by a defending player who is the last player
- Is pushed onto the frame (post or bar) of the goal by the goalkeeper
5.3 Shots off target (Match, Team & Player)
An intentional attempt at goal that either:
- Goes over or wide of the goal without making any contact with another player
- Was heading over or wide of the goal but was stopped by the goalkeeper saving the shot
- Was heading over or wide of the goal but was stopped by any outfield player
- Hits the frame (post or bar) of the goal and a goal is not consequently scored
5.4 Tackles (Match, Team & Player)
Classified as an event where a player connects with the ball in a ground challenge, where they successfully take the ball away from the player who was previously in possession of the ball. The tackled player must have clear possession of the ball before the tackle is made to constitute a tackle. It is not a tackle when a player cuts out an intended pass or loses control of the ball. A foul is not classed as a tackle.
5.5 Offsides (Match, Team & Player)
When a player is deemed to be in an offside position and a subsequent free kick is awarded to the opposing team. If two or more players are in an offside position when the pass is played, the player considered to be closest or has attempted to touch the ball or interfere with play is given offside.
5.6 Assists (Match, Team & Player)
The final touch leading to the recipient of the ball scoring a goal. Own goals, penalties or free kick goals do not have assists awarded. If a shot at goal is either saved by a goalkeeper, stopped/blocked by a defending player or hits the woodwork, the initial shot is not considered an assist. Deflected passes can still be considered an assist, providing the pass is complete and the following shot is a goal.
5.7 Passes (Match, Team & Player)
An intentional ball played from one player of a team to another player in that same team. These also include:corners, throw ins, free kicks, kick-offs, goal kicks, goalkeeper throws.
These include passes made at all heights.
5.8 Free kicks (Match & Team)
Any free kick must be taken to count, free kicks awarded but not taken do not count.
5.9 Throw-ins (Match & Team)
Any throw-in must be successfully taken to count, throw-ins awarded but not taken do not count.
5.10 Fouls Committed (Match, Team & Player)
Any infringement that is penalised as foul play by the referee. Offsides are not counted towards fouls committed. Incidents where advantage is played do not count towards the total fouls committed count, even when a player is subsequently cautioned. A free-kick or penalty must be given in order for it to count as a foul committed.
5.11 Fouls Won (Match, Team & Player)
A foul won is defined as where a player wins a free kick or penalty for their team after being fouled by an opposition player. No foul is won for a handball, dive, back pass, illegal restart, dissent towards officials, GK 6-second violation or obstruction where a free kick is conceded.
5.12 Goal methods (Match & Team)
a) Penalty taken - Whether a penalty will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.
b) Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
c) Penalty scored - Whether a penalty will be scored by the nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.
d) 2+ penalties taken - Whether two, or more, penalties will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
e) 2+ penalties scored - Whether two, or more, penalties will be scored by the nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.
f) Free kick goal - Whether a free kick will be scored by the nominated team. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count.
g) Header goal - Whether a header will be scored. A headed goal is a goal that is classed as coming off the player’s head, whether it is intentional or not. Own goals are excluded.
h) Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by the nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.
5.13 How will a player score?
You are betting on the method by which the nominated player will score, with the following options available (own
goals are excluded for all):
a) Header – the nominated player scores a goal that is classed as coming off the player’s head, whether it is intentional or not.
b) Free kick - the nominated player scores a direct free kick for their own team.
c) Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
d) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty
6. Basketball Betting Rules
6.1 Selection and Bet Results
All basketball selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
6.2 Overtime
All basketball matches will be settled on the official declared result including any overtime.
6.3 Second Half / Fourth Quarter Markets
All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
6.4 Player-specific markets
All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.
6.5 Postponed and Incomplete Matches
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.6.6 Abandoned Matches
If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
- Build A Bets will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
- If every selection within a Build A Bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Build A Bet in its entirety will be treated as a winner. For example, a 2-leg Build A Bet containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
- If a single selection of a Build A Bet has lost and a match is then abandoned, the Build A Bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Build A Bet including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
- If there are no losing selections within a Build A Bet and at least one void selection at the time of a match abandonment, the Build A Bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment and may have won or lost if the game had been completed as scheduled. For example, a Build A Bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
6.7 Venue Changes
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
7. American Football Betting Rules
7.1 Selection and Bet Results
All American Football Build A Bet selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.
If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.
7.2 Overtime
All American Football matches will be settled on the official declared result including any overtime.
7.3 Second Half / Fourth Quarter Markets
All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
7.4 Player-specific Markets
All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
7.5 Postponed and Incomplete Matches
If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NCAAF/NFL Thursday - Wednesday local stadium time) schedule as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
7.6 Abandoned Matches
If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
Build A Bets will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
- If every selection within a Build A Bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Build A Bet in its entirety will be treated as a winner. For example, a 2-leg Build A Bet containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
- If a single selection of a Build A Bet has lost and a match is then abandoned, the Build A Bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Build A Bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
- If there are no losing selections within a Build A Bet and at least one void selection at the time of a match abandonment, the Build A Bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a Build A Bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7.7 Venue Changes
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
8. Ice Hockey Betting Rules
8.1 Selection and Bet Results
All ice hockey Build A Bet selections must win (no ties, draws or pushes) for a bet to be deemed a winner.
A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules.
Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.
8.2 Overtime/Shootouts
All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to
the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
8.3 Third Period Markets
All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout. BetBuilder Wagering Rules – Ice Hockey 2.
8.4 Player Specific Markets
All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be
active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.
8.5 Postponed and Incomplete Matches
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
8.6 Abandoned Matches
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
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Build A Bets will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
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2. If every selection within an Build A Bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Build A Bet in its entirety will be treated as a winner. For example, a 2-leg Build A Bet containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
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If a single selection of an Build A Bet has lost and a match is then abandoned, the Build A Bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an Build A Bet including a first team to score selection, in a game where the other team scored first and the match was
subsequently abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not. BetBuilder Wagering Rules – Ice Hockey 3
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If there are no losing selections within a Build A Bet and at least one void selection at the time of a match abandonment, the Build A Bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a Build A Bet including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
8.7 Venue Changes
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
9. Baseball Betting Rules
9.1 Selection and Bet Results
All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8.
9.2 Extra Innings
All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.
9.3 Listed / Designated / Named Pitchers
Build A Bet baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand.
Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.
9.4 Player-Specific Markets
If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:
- Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
- Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
- Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.
Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.
9.5 7 Innings Games / Double Headers
Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).
9.6 Postponed and Incomplete MatchesIf a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.
If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.
If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.
9.7 Reduced-Innings Matches
Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:
- Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.
- If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
- If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
- If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.
- The only exception to the rules above is the Match Winner / Money Line / Head-to-Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.
Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.
9.8 Abandoned Matches
If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.
If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.
If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.
9.9 Venue Changes
If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.
10. Cross Event Build A Bet
When a bet consists of selections on more than one 1 event then the following rules apply.
If any leg within a Build A Bet is settled as a loss, then the entire bet is settled as a loss.
If any leg or leg(s) within a Build A Bet is settled as void and all other legs are winners, the Build A Bet will be paid out at a re-calculated price using the remaining legs.
This supersedes any rules within specific sport(s).
For example:
Betbuilder 1
Event 1 / Market 1 - VOID
Event 1/ Market 2
Betbuilder 2
Event 2 / Market 1
Event 2 / Market 2
If Market 1 in Event 1 is VOID then that leg (Betbuilder 1) is Void but the bet will still stand on the price of Betbuilder 2 like any other accumulator.